Cross Network and Platform Play Coming to Xbox One and PC – ID@Xbox
The GDC (Game Developer Conference) is in full swing, and Microsoft has announced some interesting plans that they hope developers will take advantage of. Phil Spencer has already announced that more First-Party Titles for the Xbox One will be coming to the PC through the Windows 10 store, and some cross play will be available. Which means, that any achievements and save game states can transfer between the PC and Xbox One copies of the same game. Now, the guys over at ID@Xbox has announced cross network play. Which will allow PC, and Xbox One gamers to play/communicated with each other. They announced a slew of other features coming soon, and I will quote the feature list below.
First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks.
Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.
Microsoft’s XNA programming framework isn’t supported natively on Xbox One, but there’s an open source solution for developers called MonoGame. This news is a little overdue, but we’re stoked that MonoGame support will be coming to Xbox One soon, thanks to Tom Spilman and our friends at Sickhead Games.
And we’re really excited to be able to welcome MonoGame with a bang, thanks to a partnership with another developer named Tom – Tom Happ. I met Tom at an indie dev event shortly after we confirmed that XNA was not natively supported on Xbox One, and I remember being super bummed that his game was not going to be able to come to Xbox One straight away. Well, today I’m stoked to be able to say that Tom’s game, Axiom Verge, is going to be one of the first games shipping on Xbox One using MonoGame. And hopefully that’s just the first of many!
Continuing Xbox Game Preview
We’re also really excited about Xbox Game Preview, which we launched last year at E3. Many ID@Xbox games, such as Ark, The Long Dark and Layers of Fear have participated in the program, and the success developers have had there is great to see. As a player, getting to play and offer feedback to an in-development game is a pretty cool experience – especially when you see a feature you requested make it into the game!
Creating a Sustainable Marketplace
When we started ID@Xbox, another goal was to make sure we kept the same sustainable marketplace for developers that we had on Xbox 360. We don’t just want to provide a platform to ship games, we want to provide a marketplace where games have the opportunity to sell, so developers can achieve commercial success and keep doing what they love to do – make great games for us to play!
Like all entertainment industries, the game industry is hit-driven, and not every game will be a success. But we’re really happy that a lot of developers are having great financial success on Xbox One. As the director of ID@Xbox, I sign off on every monthly royalty statement to each developer in the program, and getting to sign off on royalty payments to different developers that are five-, six-, seven- or even eight-figures for the month makes me feel good that we’re delivering on that promise to developers. (And to Xbox One players – thanks for your awesome support of independent games!)
ID@Xbox on Windows 10
Last year at GDC we announced that we’d be extending ID@Xbox to Windows 10, to support developers who want to include Xbox Live in their Universal Windows Platform (UWP) games. You can already play some great games from ID@Xbox developers with Xbox Live on Windows 10 now (check out Oxenfree, Pinball FX 2, Fire: Ungh’s Quest and Stealth Inc 2), and we’re excited that hundreds of developers have committed to shipping on Windows 10 with Xbox Live. And we’ll see the first titles with cross-play between Xbox One and Windows coming soon. (In fact, a little bird told us that tweeting @idarbgame might get you a token to test out cross-play as part of a soft launch now!)
The lineup of independent games that will be coming to Xbox One this year is really amazing –Cuphead, Below, INSIDE, SuperHot, We Happy Few, Worms WMD and Pit People, just to name a very few. And the games that are a bit further out are no less cool.
We’ll be showing 40 different games from independent developers working with ID@Xbox this year at GDC, both at Media Showcase event, and the Microsoft Lobby Bar in Moscone South. If you’re at GDC, please swing by, check out some games, talk to your fellow devs, and say “hi” to the ID@Xbox team, who will be at the Lobby Bar, helping out and answering questions. And if you’re an Xbox player, thanks again for playing and supporting the amazing work that independent developers are creating today on Xbox One and Windows 10! You can read more about the games we’re featuring at GDC tomorrow here on Xbox Wire.
It’s been an amazing two years since we showed the first ID@Xbox games off in 2014, for both players and developers, and everyone on the ID@Xbox team is stoked to be a small part of that. Independent developers are changing games and innovating in ways that continue to blow us away, and we can’t wait to see what happens next!
Cross play, and network play itself has been around in the past, but this seems like a very serious effort to make this the normal behavior of most titles in the near future. A lot needs to be seen in how this will work in a real life setting, and if Microsoft’s push will hold any traction with PC gamers. What do you think? Let me know in the comments.
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