SHOCKING! Call of Duty Black Ops 4 is coming this Fall!

With that little bit of sarcasm out of the way, it has been confirmed by Activision and Treyarch that Black Ops 4 is the next Call of Duty game.

No real information has been given. Just that the reveal event will be this upcoming May 17th, and the Global Launch will be Oct 12th. Which is actually a bit earlier than the normal release window of November. So perhaps there is something else coming? Only time will tell.

Yet, the logo was seen earlier at an NBA event. You can see it here:

No announcement on platforms but it may be a safe bet that it will come to the PC, PlayStation 4, and Xbox One. The wildcard is the Nintendo Switch. With a new Nintendo Direct coming, perhaps we may get a surprise then? Now it’ll be up to Activision and Treyarch to tease what is in store for the next game in the popular franchise.


The Division 2 Announced by Ubisoft

Ubisoft has been teasing a big announcement on their Official Twitch Livestream, and rumors were swirling that it may be The Division related. They were right. Looks like Ubisoft has announced the sequel to the dystopian urban game.

Details are very scarce at this point. You can watch the Ubisoft Twitch Stream here: 

Looks like a German-language business news site leaked the update, and a single image of the new logo can be found via the Ubisoft blog currently.

Ubisoft later confirmed this leak and announced the title will be Ubisoft’s next big project. Massive is leading, but will this project includes five other studios: Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest and Ubisoft Shanghai.

Currently, no launch date, price, or platforms were announced. The Division did appear on the PC, Xbox One, and PlayStation 4 platforms. So at this time, we can only assume they’ll return. Yet, nothing is confirmed.

The Division will receive two more title updates, with a specific set of achievements (called “Crests”) coming in June that will allow players to unlock rewards in The Division 2. There is no confirmation if progress from The Division will transfer to The Division 2 at this time.

Creative Director at Massive stated this at the announcement, “It wasn’t an easy decision, but there are so many stories and so many experiences that we wanted to explore within the world of The Division that we felt a sequel was the best way to explore these things,” he said.

Mathias Karlson, the game director, added that “It’s an incredible opportunity to take all of that learning, all of that experience from what The Division is today and put it into a new game.”

The only thing confirmed at this point is this upcoming E3 will be where Ubisoft gives us more details on the project.


Kongregate Announces Steam Platform Competitor named Kartridge

The longtime PC developer has announced their very own platform. This will be in direct competition with platforms like Steam, Origin, and GOG. The platform is named Kartidge.

According to Kongregate, Kartridge will be an open platform. This will give developers, big or small, the ability to choose which technologies they use and how they would like to monetize their games. Which means premium, pay-what-you-want, free-to-play, incentivized-ads and free titles will all be supported on the Kartridge platform.

Kongregate will offer developers need the upload quick and painless to the new platform. They have decided that Kartridge will have no manual approval process and no upload fees.

In terms of discovery, the front page Kongrerate will use a dedicated team that will use their experience in content curation for for to make sure that good games are given the chance to find an audience. Games will be showcased based on what is resonating with our players and our team in addition to some surfacing based on a player’s individual preferences. Kongregate is currently testing with a couple of different mechanics to help people discover new categories of games they might enjoy.

Interested game developers can visit to learn more about the platform. Kongregate will meet with developers during GDC too.

Chat will be an integral part of the Kartridge experience. You can talk to other players while you browse, and keep on chatting while you play. Kongregate wishes to create a social ecosystem around games and gaming. S

Kongregate emphasized that this is a new community. The Kartridge systems will be separate from the systems on the main Kongregate website. Kartridge chat and chat will be separate; you will not be able to talk to players participating in Kartridge chat through chat and vice versa.

Kongregate is creating conduct and expectations that differ from the website. The conduct guidelines will be updated and more thorough than the current ones here. They also have plans for how to improve the quality of chat in meaningful ways, but we’re not quite ready to discuss those in detail just yet.

Kongregate claims that achievements and levels on Kartridge will be an evolved, more-rewarding version of the ones on the Kongregate website.


Kongregate states they decided to build Kartridge because, “as browser support for Flash and Unity Webplayer declined, we saw a lot of web developers move to making downloadable games.” This move allows them to still focus on what was done in the past, and secure a foothold in what is becoming more common in the indie developer scene.

Kongregate explains revenue “think about how our publishing initiative has become a real asset to the website and vice versa. Quite a few of the biggest games on the site today wouldn’t have been made without an investment from Kongregate’s publishing side. (When we agree to publish a game, we very frequently provide advance funding so the dev can pay their bills while actually making the game.) In other cases, we have “discovered” a game and then helped the developers expand their reach with a successful mobile version. The various facets of Kongregate work together to benefit both players and developers, and we expect that will only increase in the future.”


Kartridge will start offering these use features at launch of their beta testing.

  • Chat You’ll be able to get other players’ input while browsing and hear opinions about what’s good, then continue the conversation once you start playing.
  • Achievements and leveling One of the things that most sets Kongregate apart is our achievements. For Kartridge, we’re going to develop a richer and more meaningful way to reward play while keeping the core of what makes our badges fun. Longtime community admin IAmTheCandyman has been working part-time on this for a while now and will go full-time in early April.
  • Easy uploads Making a game is hard work, but adding your game to Kartridge will be easy. We have spent a lot of time making sure that uploading games (and making a sweet-looking store page) involves minimal effort but gives you tons of control over how your game is presented.
  • Supporting developers We’ll use the our background as a publisher, combined with our experience on the website, to actively help developers promote their games and find an appreciative audience.

To apply for the beta, go to and enter your email address A closed beta is launching in a few weeks. They will start with a small group of players but let more and more in as they fix issues. The open beta is expected to launch this summer!

Dual Universe MMO Announces New Ways to Join the Pre-Alpha

Novaquark announced today that its ambitious -scale sci-fi sandbox, Dual Universe, is opening up to new backers with the introduction of Supporter Packs. This expands upon the success of its early crowdfunding campaign. Dual Universe will offer a fully editable, single shard universe, Dual Universe will let players build, explore, conquer, discover and create their entire game playground. Novaquark wants gamers to be at the center of Dual Universe’s development, right from the Pre-Alpha.

Beginning today, Supporter Packs are available for gamers to contribute, as early adopters, and get in at the ground floor and show their support for Dual Universe’s development.

Dual Universe

Going hands-on with new features before the public even hears about them, Supporters will have the chance to share their feedback with Novaquark and weigh in on what’s next. In addition to the possibility of accessing the Pre-Alpha tests, Supporters will gain additional benefits like giftable Beta keys, cosmetic items, Dual Access Coupons (DAC), an in-game currency offering up to a year of monthly access to Dual Universe post-launch, and much more.

Dual Universe

At the heart of Dual Universe is a truly innovative proprietary technology, which was developed to lay the foundations of the game: the CSSC (continuous single-shard cluster), which manages one single universe with potentially millions of people interacting in it at the same time, with no loading screen: a metaverse. Coupled to this, an innovative voxel engine enables players to physically modify the world; dig a tunnel, carve up a mountain or build anything they want, from cities to spaceships and orbital stations, at any scale they desire. Novaquark is building a virtual world environment meant to welcome millions of people, who will be able to live exciting collective adventures within a vibrant and emergent universe where everything is possible.

Dual Universe

This freedom to explore, build, trade and conquer represents the uncompromising vision of scientist and Artificial Intelligence expert Jean-Christophe Baillie, founder of Novaquark and long-time science fiction devotee. Dual Universe picked up early momentum following a successful crowdfunding campaign, earning over a million dollars in funding on both Kickstarter and the official game website. Dual Universe was the 3rd biggest worldwide Kickstarter of 2016 for a video game and has a vibrant community of over 10,000 backers and 1,700 in-game organization communities. Furthermore, since September, backers had the opportunity to participate in 15 playtests already.

Dual Universe is available now in Pre-Alpha. For the latest updates visit the official website, and you can also follow the game on TwitterFacebookReddit, and YouTube.

About Dual Universe

  • UNIVERSE (available in a test version): The first fully editable universe made for players by players. The only limit is your imagination! Gather your friends and build on a truly epic scale, from ships, cities and space stations, to Lua scripted puzzles and interactive constructs.
  • MASSIVE (available in a test version): Dual Universe is the first game where potentially millions of players can interact together simultaneously, inside the same giant universe. We call it the Continuous Single Shard Cluster (CSSC) technology. This proprietary technology means no multi-server player separation, instances or loading times, just one enormous, persistent universe.
  • EXPLORATION (partially available in a test version): Explore & Discover new worlds with your friends, find rare resources and build the greatest place in the universe. Will you be a nomad treasure hunter or a calculating profiteer?
  • ECONOMY (work in progress): Dual Universe will have the most realistic economic system ever made in a game. From weapons and tools to spaceships and giant space stations, build and trade everything to everyone – at your price – on your own market.
  • WARFARE (work in progress): Fight for supremacy, resource control or geostrategic advantage, as you join with fellow players and create your own defense systems, build warships, cities and space stations. Will you defend yourself or lay waste to your enemies?
  • POLITICS (work in progress): Be a lone wolf or choose an organization or build your own, hire new players, fight other alliances, cut deals with them or rule your own part of the Universe with this completely open political landscape, full of emergent gameplay opportunities.

This title is very ambitious, but seems to be on a solid path. Only time will tell if their ambition matches their execution, but hopefully this can be something special.