SoulWorker is a post-apocalyptic action-adventure that delivers high-energy battles and anime-inspired cinematic gameplay and was previously only available to Asian gamers. Luckily, you won’t have to wait long to get your hands on the localized version. Publisher Gameforge will host an Open Beta for SoulWorker in North America and Europe that starts today at 12 pm EST / 9 am PST. During the Open Beta Test, four characters will be available that players can use to experience SoulWorker‘s PvE single-player mode or action-packed 4-player PvE co-op mode.
Watch the Cinematic Trailer below:
If you’re curious on the game-play, I’ve provided the game-play trailer below:
To thank those who participate in the beta and provide feedback on the game, players will receive special rewards — including a unique primary in-game character title, a fashionable outfit, rare editions of cards, bonus key cards and more — that can be used in the official SoulWorker release.
SoulWorker‘s Key Features (during Open Beta) Include:
Action-packed cooperative gameplay for up to 4 players, using the Soulum Sword, Mist Scythe, Gun Jazz and Howling Guitar character classes
A dark post-apocalyptic setting with a captivating story and impressive cel-shaded animations
Customize your battle style with personalized combos and abilities affected by a unique emotion system — madness, euphoria, vengeance and sadness
Large PvE content with over 100 dungeons and a PvP Zone for massive battles
Be among the first Western players to jump into the world of SoulWorker by downloading it on Steam or Gameforge today at:
Interested in the Windows Edition of Final Fantasy XV but unsure if you’ll like it? Well, Square-Enix announced today that a demo will be available on all three major PC platforms. You can download the Windows Edition on Steam, Origin, and Microsoft Store. Below is the official announcement, with minimum PC Spec requirements. The demo will be available this upcoming February 26th.
From now until May 1, players who purchase or pre-purchase the game from STEAM will receive the Half-Life® Pack, which features:
In-game costume for Noctis based on Gordon Freeman, star of the legendary Half-Life first-person video game series including the HEV Suit, Scientist Glasses and Crowbar
The Half-Life Pack will also available for FINAL FANTASY XV MULTIPLAYER EXPANSION: COMRADES
Players who pre-order the game from STEAM will receive the bonus “FFXV Fashion Collection” containing a selection of T-shirts for Noctis to wear, including:
The strength-enhancing EPISODE GLADIOLUS Tee
The HP recovery rate-increasing EPISODE PROMPTO Tee
The critical hit rate-increasing EPISODE IGNIS Tee
The maximum HP-increasing COMRADES Tee
Players who pre-order the game from Origin will receive the bonus “FFXV Decal Selection,” containing an array of colorful decals for the Regalia car celebrating Gladiolus, Prompto and Ignis, along with the men and women of the Kingsglaive.
*Details regarding the early purchase bonuses for Origin will be announced at a later time.
The save data from the Windows 10 version of FINAL FANTASY XV WINDOWS EDITION is compatible with the Xbox One version of FINAL FANTASY XV. In addition, a post-launch update for FINAL FANTASY XV WINDOWS EDITION will enable Windows 10 and Xbox One crossplay for FINAL FANTASY XV MULTIPLAYER EXPANSION: COMRADES.
Players who pre-order the game from the Microsoft Store will receive the bonus “FFXV Powerup Pack,” containing Dodanuki, a sleek sword created by a legendary bladesmith that reduces enemy defense with each slash. The pack also includes 10 phoenix downs and 10 elixirs.
Expanded Map: Insomnia City Ruins – all-new side quests and enemies such as Cerberus and Omega will be available through the expanded map of the Crown City of Insomnia. Players can also take on a battle with the Rulers of Yore.
A fully-controllable Royal Vessel boat, expanding the world of Eos and allowing players to explore the area between Cape Caem and Altissia. Players will also be able to fish aboard the vessel and discover new fish and recipes.
A new accessory that can activate the new action “Armiger Unleashed” – players will be able to unleash powerful attacks while the Armiger is summoned. After collecting all of the royal arms, players will be able to find an accessory in an unidentified part of the world, enabling access to Armiger Unleashed.
A new first-person camera mode, allowing players to experience the game from Noctis’ perspective.
More than a dozen pieces of downloadable content including weapons, Regalia car skins and item sets.
All current season pass content including: EPISODE GLADIOLUS, EPISODE PROMPTO, MULTIPLAYER EXPANSION: COMRADES and EPISODE IGNIS.
Archive – players can review the “Cosmogony” stories scattered throughout the FINAL FANTASY XV world. Additional local myths and legends will also be placed in various new locations. Through them, players will be able to obtain more information about the world.
Quest to obtain and strengthen Regalia Type-D.
The game supports Native 4K and 8K resolutions with HDR10 and DOLBY ATMOS® along with ongoing mod support. Minimum, recommended and 4K HDR PC specifications for players looking to enjoy the ultimate experience on PC are outlined below.
4K HDR Specs
Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit
Windows® 7 SP1/ Windows® 8.1 / Windows® 10 64-bit
Windows® 10 64-bit Fall Creators update
Intel® Core™ i5-2500（3.3GHz and above）
AMD FX™-6100 （3.3GHz and above）
Intel® Core™ i7-3770（3.4GHz and above）
AMD FX™-8350（4.0 GHz and above）
Intel® Core™ i7-7700 （3.6GHz and above）
AMD Ryzen™ 5 1600X （3.6GHz and above）
DirectSound® Sound Card, Windows Sonic or Dolby Atmos
DVD-ROM／DVD-ROM Drive*, mouse, keyboard, gamepad**
*A DVD-ROM Drive (one-sided 1 layer / 2 layer) is required
**Game is compatible with gamepad but not required
*Note if the customer’s computer doesn’t meet the operating environment requirements, or even in the case that it does meet the environment requirements and recommended requirements, there will be cases where the operations may not function correctly due to the combinations or compatibility between each of the drivers, hardware, and software.
*Note that the physical version disc is an installer only. Internet connection as well as STEAM account registration is required in order to play the game. Any internet access fee or connection fee must be covered by the customer.
The popular Battle Royale portion of Fortnite has announced their Season 3 Battle Pass. The Battle Pass are purchasable DLC that offers players new gear, and other fun items. Below are the official patch notes from EPIC Games. You can also read them HERE.
60 FPS on Console (Battle Royale)
Experience Fortnite like never before. PS4, PS4 Pro, Xbox One and Xbox One X now support 60 FPS mode, hand-tuned for each console to provide an extra-smooth gaming experience while maintaining visual fidelity.
Hoverboard (Save the World)
Why run when you can hover? Explore each zone without depleting energy on the Hoverboard.
New Orchestral Music Score! (Save the World)
An entirely new score is premiering in S3, created by film composer Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (Krypton TV series, additional composition for the Justice League film, etc.).
Build Mode Improvements
We’ve hammered down some upgrades… turbo building, automatic material change and more! Check out the Building Improvements! blog here.
It’s big, it’s loud and it packs a punch! Coming to both Battle Royale and Save the World.
Major Improvements to Building!
Players can now build structures just about anywhere, even through trees, rocks and cars.
This allows you more freedom when building (no more pesky trees stopping your ramps).
Structural support still works the same way — only terrain or other buildings will support your built structures, not objects you build through.
If you run out of materials while building, you’ll now automatically switch to the next material with available resources.
You can turn this feature off with the “Auto Material Change” option in the Game Settings menu.
You can now continuously place the selected building piece by holding down the Primary Fire button.
You can turn this feature off with the “Turbo Building” option in the Game Settings menu.
Battle Royale: Switching between building pieces is now much smoother, especially using console controls or under non-ideal network conditions.
New Orchestral Music Score!
The score was created by film composer Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (Krypton TV series, additional composition for the Justice League film, etc.). The hour long score was recorded in Nashville with an amazing orchestra.
Save the World: All music has been updated with an entirely new soundtrack.
Battle Royale: The Login, Launch, and Lobby menus have updated remixes from the new score.
Added Color Blind Option
This can be found in the new “Accessibility” tab in the game’s options.
There’s a strength indicator so that you can find a level that works best for you.
This feature is still in development. We’d love to hear your feedback, especially if you’re unable to find a level that makes the colors better for you.
Holding down the “Interact/Use” button when approaching a chest or downed ally will now automatically perform the action once in range.
This also works when reviving teammates.
Messaging now displays when party functionality has degraded due to server issues.
This includes being able to join parties and send invitations.
Easy Anti-Cheat protection added to Mac.
Improved the look & feel of the game window title bar, buttons, and borders on Windows.
Fixed Auto-Run being canceled when opening the map or inventory screens.
Inventory icons should no longer get stuck in a selected state after being dragged out of the inventory.
Improved CPU performance when activating overlaps, such as traps or triggers.
Optimized grass rendering to improve overall frame rate.
Fixed an issue where incorrect numbers could be shown if you enabled the “Show Net Stats” HUD option.
Microphones connected to controllers will be muted when changing any audio volume.
Criterion Games, a studio of Electronic Arts Inc. today announced Burnout™ Paradise Remastered will become available March 16th, 2018 on the PlayStation 4 and Xbox One, inviting players to wreak havoc and unleash automotive anarchy again. Players will be transported back into Paradise City to tear it up! Go from hectic downtown avenues to the wild mountain roads. Pull off high-octane stunts and create insane car destruction in one of the greatest arcade-driving games ever created.
Burnout Paradise Remastered includes the original base game and the eight add-on game packs released during the Year of Paradise*, including the extension to the drivable world with Big Surf Island. Burnout Paradise Remastered also features a range of technical enhancements for greater visual fidelity, including high-resolution textures for players to explore Paradise City in 4K with supporting 60FPS on the PlayStation 4 Pro and Xbox One X.
“When people think of Criterion Games, they often remember the Burnout franchise and for good reason. What we created 10 years ago, is as fun and unique today as it was back then,” said Matt Webster, General Manager at Criterion Games. “Burnout Paradise is an open-world arcade racer built to provide players the thrill of racing with their friends, in a free-form way that’s both seamless and immersive. Featuring Criterion’s trademark speed and destruction with awesome stunts and spectacular crashes. With the release of this remaster, we’re able to share this action-packed ride and innovate online vehicle play with a whole new generation of players.”
Burnout Paradise Remastered is rated E10 by the ESRB and is available digitally and in stores for $39.99 on PlayStation 4 and Xbox One. It will be available later this year on Origin™ for PC, bringing the Big Surf Island add-on to PC players for the very first time. EA Access members will also get to play Burnout Paradise Remastered before its worldwide launch, starting on March 9th, 2018 via the Play First Trial.
Queen Bee Games, artist Jesse Jacobs, and musician James Kirkpatrick (Thesis Sahib) have announced their partnership on the production of Spinch. A fast running, sensory experience that combines the tradition of artistic indie games with the spirit of indie comics. Spinch’s first teaser trailer can be viewed below:
In Spinch you transcend the material realm and enter into a world teeming with bubbling psychedelia. Assume your true form as Spinch, a hyper-agile organism consumed by a quest to rescue a litter of its missing offspring from an endless population of misshapen and malformed enemies. Journey through a diverse range of interactive and rhythmic worlds and descend deep into this side-scrolling platform game.
Known for his work in indie comics, Jacobs’ hallucinatory books have been translated into six languages. He has worked with the Cartoon Network on the animated series Adventure Time and Summer Camp Island. His illustrations have appeared in The New York Times, The Pitchfork Review, McSweeney’s Quarterly, and Le Monde Diplomatique.
Founded in 2013, Queen bee Games is an independent game production studio with a focus on fresh visual styles and immersive gameplay. The company is headquartered in Prince Edward Island, Canada, and is committed to delivering a high-quality gaming experience through a broad range of platforms.
James Kirkpatrick is a musician known for combining his 2D aesthetics with custom-built circuit bent electronics. Kirkpatrick creates handheld sculptures that function as both musical instruments and experimental sound machines.